Sensitivity Converter
Keep the same aim when you switch games. Enter your mouse DPI and the sensitivity you use in one game, and the converter gives the matching value for the other, plus your eDPI and how far you move the mouse for a full turn.
Matching sensitivity
How it works. Every game turns the camera a set number of degrees per mouse count, multiplied by your sensitivity. The converter keeps the degrees per count the same, so a flick of the same length turns you the same amount in both games.
cm/360 is how many centimetres you move the mouse to turn a full circle. It is the fairest way to compare setups, because it doesn't depend on DPI or the game. Field of view changes how fast the screen looks like it moves, but not the turn distance.
New to DPI and eDPI? Read mouse DPI and sensitivity explained, or the step-by-step guide to converting sensitivity between games.
How this works
- Every game turns the camera a fixed angle per mouse count at sensitivity 1, called its yaw: 0.022° for CS2 and Apex Legends, 0.07° for Valorant, and 0.0066° for Overwatch 2 and Call of Duty (Legacy).
- Converted sensitivity = your sensitivity × the first game's yaw ÷ the second game's yaw, at the same DPI.
- cm/360 = 360 ÷ (sensitivity × yaw) ÷ DPI × 2.54, the distance you move the mouse to turn a full circle. eDPI = sensitivity × DPI.
It assumes default config values, raw input on and no mouse acceleration. It converts hip-fire sensitivity only, not scopes or aim-down-sights, and doesn't account for field of view.
Where the figures come from: The values above are simplified estimates. Their source hasn’t been documented on this page yet.